A Neo2 Bayesian Foundation of the Maxmin Value for Two-Person
Zero-Sum Games
Sergiu Hart, Salvatore Modica and David Schmeidler
Abstract
A joint derivation of utility and value for two-person zero-sum
games is obtained using a decision theoretic approach. Acts map
states to consequences. The latter are lotteries over prizes,
and the set of states is a product of two finite sets (m rows
and n columns). Preferences over acts are complete, transitive,
continuous, monotonic and certainty-independent (Gilboa and
Schmeidler (1989)), and satisfy a new axiom which we introduce.
These axioms are shown to characterize preferences such that
(i) the induced preferences on consequences are represented by
a von Neumann-Morgenstern utility function, and (ii) each act
is ranked according to the maxmin value of the corresponding m
× n utility matrix (viewed as a two-person zero-sum game). An
alternative statement of the result deals simultaneously with
all finite two-person zero-sum games in the framework of
conditional acts and preferences.
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International Journal of Game Theory 23 (1994), 4, 347-358